6 5 0 - 9 2 2 - 9 4 8 8

 

Rivet Games, San Francisco, CA
Art Lead
02/28/11 - 02/01/12

Led the Art Team that consisted of both a 3D and 2D Pipeline for the Facebook Game Pet Tales.
• Handled all aspects of team management and Art Direction, including, Mentoring, Reviewing, Talent Acquisition, etc.
• Collaborated with Senior Management and Product owners to develop pipeline for game content
• Developed and conceptualized visual design narratives for Pet Tales
• Translated design requirements into Environments, Props, Characters and UI
• Managed all phases of production lifecycle
• Supervised UI team in Interface design; including animations, icons, buttons
• Established and managed processes and relationships for outsourcing
• Gave direction to sound designer


Freelance Art Director
03/11/08 - 02/27/11

Clients include: Eveo–Animation Division, Kenwood Studios, Heartwood Studios


Secret Level Studios – a division of SEGA, San Francisco, CA
Cinematics Director
06/15/07- 03/11/08

Acted as Cinematics Department Manager and Director of Cinematics for entire studio.
• Directed Pre-Rendered and In-Engine Cinematics on all titles for the studio
• Managed and Directed external animation production company to create Pre-Rendered Cinematics
• Directed internal animators and Cinematics artists for production of In-Game Cinematics using Secret Level’s proprietary Game Engine
• Commented on narrative content and edited Cinematics scripts
• Reconciled all inconsistencies between Cinematics Scripts and Game Level Design
• Analyzed scripts and directed the storyboard/animatic team to resolve conflicts in continuity, logic, staging and cost
• Gathered information from Game Designers to achieve consistency and continuity from Cinematics to Gameplay
• Directed all motion capture shoots to maintain direction set by Storyboards and Animatics
• Traveled to Los Angeles and New York to Direct Voice Over Recording Sessions
• Adjusted dialog during recording sessions to obtain quality and consistency from A list actors Robert Downey JR. and Terrence Howard
• Collaborated with tools and technology team to ensure the Cinematics Artists had the tools necessary to implement the studio’s vision for the game and created the process used to produce Cinematics in-house
• Directed external musical composer and sound designers through internal Audio manager
• Oversaw the implementation of Cinematics into the final submission of the game
• Managed relationships and presented work to external producers at SEGA and Licensors at Marvel


Freelance - Art Direction, Concept Art and Storyboards
10/20/06 – 06/14/07


High Moon Studios - a division of Vivendi Universal Games San Diego, CA
Cinematics Art Director
04/15/06 -10/19/06

Worked with Game Designers to visualize Cinematics and In-game Mechanics using a variety of techniques, from hand drawn Storyboards to Animatics created in AfterEffects, Maya and UnReal.
• Analyzed scripts and established the quantity, location and content of In-Game and Pre-Rendered Cinematics
• Developed a system using Mind Map Software to detect and communicate any inconsistencies in continuity of Game Play flow, into and out of Cinematics
• Monitored and gave input at Motion Capture shoots in order to maintain direction set by Storyboards and Animatics
• Art Directed external Cinematics production companies
• Art Directed internal Cinematics Artists in the production of pre-rendered and in-game Cinematics
• Directed and mentored the storyboard/Animatics team


Walt Disney Productions / Nigel Productions, San Francisco, CA
Supervising Character Designer “The Wild”
7/02 – 04/06

Led and managed a team of 2d Artists, Sculptors, Modelers, and Texture Painters in the creation of all thecharacters in the film.
• Analyzed script to develop and establish an overall style and aesthetic for the characters in the film
• Produced the Key Concept Art to provide the vision for the characters in the movie
• Directed the 3d modelers and texture painters in the implementation of the approved concepts
• Gave weekly presentations to Disney Executives and Staff, which included Disney President Michael Eisner


Electronic Arts, Redwood Shores, CA
Storyboard Artist
06/02 – 7/02

Visualized cut scenes and in game Cinematics for the “Lord of The Rings -The Two Towers” Video game.


PDI / Dreamworks, Palo Alto, CA
Production Designer Intel “Little Blue Aliens Commercials”
09/01 – 06/02

Oversaw all the visual aspects of production; including character design, environmental design, and storyboard.
• Presented concepts to clients
• Communicated Director’s vision to artists both traditional and digital
• Supervised CG modelers and texture artists in production of character, prop, and environment assets
• Created character concept art


Warner Bros. / Dark Castle Entertainment
Storyboard / Concept Artist “Ghost Ship” 8/01 – 9/01

Worked with Director “Steve Beck” in the creation and development of key storyboard sequences and conceptual designs.
• Translated scripts into storyboards
• Interpreted script and suggested visual effects concepts to Director


Industrial Light and Magic, San Rafael, CA
Art Director / Storyboard / Concept Artist
6/96 – 8/01

Established the overall look of the digital and practical FX for Feature Films and Television Commercials
• Created concept art for character, vehicle, environment and matte paintings.
• Translated scripts into storyboards
• Presented concepts to VFX Supervisors, Directors and Studio Representatives
• Attended visual effects dailies and gave feedback on the work being produced by the team
• Gave direction to Model Builders in the ILM Model shop
• Directed Set Builders and Stage Hands on Sound Stage Shoots
• Mentored and trained interns in ILM Art Department
Features as Art Director:
• Jurassic Park III
• Jack Frost
• Snake Eyes
Features as Storyboard / Concept artist:
• Mission to Mars
• Space Cowboys
• The Mummy
• The Mummy II
• Spawn
• Wild Wild West
• Galaxy Quest
• The Hulk
• Men in Black
• Star Wars: The Phantom Menace
Commercials as Art Director:
• First Union Bank
• Raptor Vs Raptor
• Saturn EV1
• Diamond Walnuts
• Disney’s Animal Kingdom
• Pepsi Star Wars: The Phantom Menace


Creative Labs LTD., Milpitas, CA
Senior Art Director
5/95 – 5/96

Led the in house design team in designing and implementing a new look and feel for all Advertising, Packaging, Collateral and Point of Purchase.
• Created concepts for a variety of proposed design directions
• Created concepts for print advertising
• Gave presentations to Sales and Marketing executives
• Designed product packaging
• Directed photo shoots for advertising packaging and collateral
• Handled talent acquisition for team


Symantec Corporation, Cupertino, CA
Associate Creative Director
10/94 – 5/95

Worked as a team with Creative Director and Symantec’s Advertising Agency to redefine and establish a new look and feel for all of Symantec’s advertising, collateral, packaging, point of purchase and online presence.
• Directed and implemented the first fully online style guide to be accessed globally across the net by Symantec’s numerous international locations.
• Created concepts for a variety of proposed design directions
• Created concepts for print advertising
• Gave presentation to Sales and Marketing executives
• Designed product packaging
• Directed illustrators in the creation of visuals for packaging, advertising and collateral
• Gave direction to external Designers and Advertising Agencies


Education:
S.F. Academy of Art College
San Francisco, California
Bachelor of Fine Art In Illustration/Computer Graphics


Skyline Junior College
San Bruno, California
Associate of Art degree in Fine Art


Computer Skills:

Adobe Flash, Maya, Zbrush, UnReal, Unity, Adobe PhotoShop, Adobe After Effects, Final Cut Pro, Adobe Illustrator, InDesign, Mind Map


Certified Scrum Master


Other Interests:

Scuba Diving, Underwater Videography, Playing Guitar, Mountain Biking, Tai Chi, Life Drawing, Painting, and Video Games especially World of Warcraft.